Funny Dead by Daylight Mexican Voice Over
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- Accidental Innuendo: When Pinhead teleports to a Survivor while they solve the Lament Configuration, he announces his presence with "You opened the box. And I came." Fans immediately started joking about an alternate interpretation of "I came". Especially considering Pinhead's whole deal revolves around the blending of pain and pleasure...
- Author's Saving Throw: When Pinhead was first announced, the fandom was excited over him being fully voiced in the public test beta (albeit by a different, unknown voice actor), only to be disappointed when his voice lines were removed from live, which turned into fury when it was announced that they'd be given (along with cosmetics) as a reward for buying into Hellraiser-related NFTs (which on their own are extremely controversial) and caused immense backlash and even led to high-profile content creators for DBD quitting the game. After a few months, Behavior managed to wiggle away from the License-holder's demands for NFT compatibility (likely because Valve said it would pull down any game that allowed Cryptocurrencies and because Clive Barker would be getting the rights to the franchise back in December 2021) and as an apology for the entire controversy they not only added the cut voice lines, but got Pinhead's original actor, Doug Bradley, to reprise his role and re-recorded those lines as well as adding multiple completely new lines.
- Awesome Moments: For Resident Evil fans, finally being able to see Chris, Jill, Leon, and Claire all playable in a game together for the first time is certainly awesome. Additionally, unlike the rest of the survivors, while the Resident Evil cast can't defeat the Killer, they are more than capable of fighting back. It's payback time!
- If you're a huge Silent Hill fan, the entire Silent Hill chapter is a huge one. With the inclusion of one element from the first three games (Midwich, Pyramid Head, and Cheryl - with Lisa, Cybil, and James as skins released later on), the entire chapter reads like a love letter to one of the most legendary horror franchises in gaming history. Bonus points for it being announced after many fans were losing hope after the latest entry ended up being cancelled a while back.
- Awesome Music:
- The main theme
of the game is simple but effective. The survivor's version
wouldn't sound out of place as a somber little campfire tune, while the killer's version
gives you the vibe that what you're playing as is powerful. - The Stranger Things version of the theme
also deserves a mention for how well it blends the themes of both Dead by Daylight and Stranger Things together. - Likewise, the Silent Hill chapter theme
, which was composed by the one and only Akira Yamaoka himself. The theme manages to be a great cover of the original, while also adding motifs from Silent Hill into the mix. - The Descend Beyond chapter theme
is an amazingly tragic tune that may very well work with a scene featuring a Character Death and fits well with the Blight's backstory. - The All-Kill chapter theme
remixes the usual tune into a dark and sinister pop track that fits the Trickster like a glove, with its deranged beats and heavy ambiance. - The Resident Evil chapter theme
is fully orchestrated with a bombastic, action-movie feel to it, as befitting of the series and its many kickass moments. There are even hints mixed in of Nemesis's theme from Resident Evil 3. - The revised Legion chase theme
. Not only is it a banging heavy metal track that increases in intensity the closer you are to a chase, it even changes depending on which mixtape(s) are brought along, with each tape bringing a new type of remix to the table:- Julie's adds an intense guitar riff into the track.
- Joey's layers a bit of techno over it.
- Susie's has an epic guitar solo playing alongside it.
- Frank's makes the drum get an even deeper beat and sound to them.
- Fuming mixes in indistinct vocal screeches, as if even the Entity was personally hunting alongside the Legion in the chase.
- The main theme
- Base-Breaking Character:
- The Spirit has long been one of the most controversial Killers. Is she a rightfully strong killer and her detractors are just salty because they can't stand a game where they have a chance of losing, or is she a broken Killer with no counterplay and her supporters are deluded and extreme tryhards who want only 4K's?
- The decision to have this game's version of the Ghost Face be an Original Generation take on the Legacy Character rather than one of the actual Ghostface Killers from the Scream movies has made Danny Johnson rather controversial. Some fans of Scream think that it's a shame that they can't play as this iconic slasher, and that his Chapter also lacks a Survivor from the series such as Sydney Prescott. Others begrudgingly accept that the licensing issues surrounding Ghostface note The Ghostface mask existed before the Scream movies and was designed and produced by a different company, so to include a character from the movies would require Behaviour to buy the license for both the character and their mask separately. would make it unfeasible to put someone from the films into the game, even if they wish it wasn't the case. And then there's those who think that the original Ghost Face is a well-designed addition to the Ghostface legacy, who fits in the Dead by Daylight universe better than any of the killers from the movies.
- Similarly there's Freddy, or more specifically the decision to have him be the Remake incarnation of the character instead of the original (while Mortal Kombat 9 also used Remake Freddy, fans weren't as upset since there were plenty of Mythology Gags to the earlier films in the franchise; not the case here). One camp views him as a Replacement Scrappy, especially since almost all of the other licensed Killers are their original incarnations. Another camp feels the Character Rerailment introduced in the Remake meshes better with DBD's aesthetics. A third camp feels that this was merely a result of Executive Meddling on the part of Warner Bros (despite more evidence contradicting this theory than supporting it, such as modern merchandise all being based on Robert Englund's Freddy or the fact that WB would be promoting a film that was several years old and viewed mostly negatively by fans) and are happy that any incarnation of the character is in the game at all.
- Felix Richter is a strange case. Ignoring his other reputation, you either think he's a cool addition to the game because his lore opens up new doors for the story to go through, and that he's a refreshingly written and more down-to-earth survivor compared to the past few survivors before him, or you think he's a terribly bland character who is really only popular for his looks, and that Elodie's lore told the same story he has but better.
- Ever since his reveal, and long afterwards, The Trickster has proven to be quite possibly the most divisive Killer to date. The concept of a K-Pop Idol Singer turned Serial Killer is quite out there, and so is his brightly-colored design. Some people enjoy his presence, finding him to be a breath of fresh air and a unique idea that stands out from the other Killers in a good way, while others think he clashes unpleasantly with the game's atmosphere.
- Yun-Jin Lee, keeping up with All-Kill's status as a divisive chapter, has certainly taken this view in the eyes of the fandom. She's either a perfect example of a selfish and cold survivor that the fandom has been wanting as a change of pace to every survivor being a Jerk with a Heart of Gold at their worst, or you're disgusted with her taking inaction for her own gain while letting people be murdered by Ji-Woon, and believe that she deserves everything she gets in the Entity's realm.
- Broken Base:
- Killers camping the hooks is a point of contention. Some say it's a legitimate strategy to catch more players that try to save them, while others say it hurts both the Killer's chances of winning (as the other players can just ignore the person writhing on the hook and finish starting the other generators) and makes the experience unfun for the Survivor they are essentially Griefing.
- Hex: No One Escapes Death has caused a lot of debate. Its effect is that once all five generators are fixed, if there's still a Dull Totem standing on the map, the Killer gains increased movement speed while Survivors are Exposed, making them vulnerable to a One-Hit Kill. Some players think the perk is a balanced Comeback Mechanic, as Survivors should have been cleansing totems throughout the game while working on gens, as they give a huge point bonus to them anyway. Meanwhile, detractors of NOED think that the perk rewards Killers who find themselves unable to kill Survivors a little too well, and it's in bad practice to have to rely on the generators being completed to be able to perform well.
- Boons. No one argues that they're good meta changing perks. The argument comes from if they shake the meta too well. Detractors point out Boons can be placed as many times as needed (whether they're destroyed or not), and that it's one perk that affects potentially everyone in a massive way. There's also the group that feel the concept is fine, but that Circle of Healing is what everyone is upset over more than anything.
- Dead Hard is very commonly brought up as a point of contention between killers and survivors. Supporters of Dead Hard maintain that it is a perk that is sometimes necessary to give survivors another tool to evade the killer, and that there are simple ways to counterplay around it. Detractors say that Dead Hard is too powerful a perk for survivors who have many other tools to evade killers such as pallets and windows, and that it mostly ends up being a "Get out of Jail Free" Card for survivors who make blatant mistakes that should be punished. It also doesn't help that Dead Hard is one of the most commonly picked perks among survivors.
- Catharsis Factor:
- Playing as the killer and using a Memento Mori on a survivor to instantly kill them, especially if they've been rather troublesome.
- Breaking walls while playing as the Nemesis or the Oni who, instead of using their main weapons or kicks, smash it with powerful punches. Breaking walls with chainsaws or charging attacks also count.
- Playing as a survivor and kicking Victor in the head, which is one of the few times the survivors get an opportunity to fight back.
- Complacent Gaming Syndrome:
- Perk-wise: the common Survivor loadout of Decisive Strike, Borrowed Time and Unbreakable with occasional Dead Hard thrown in.
- As for survivors themselves, you'll often see Nea, Claudette (with all dark clothes) and Jake (with the Camper's Cowbow Hat) due to them being used by popular Dead by Daylight YouTubers (No0b3, OchiDO and Demi, respectively).
- Circle of Healing, simply because the entire team effectively has access to a free healing perk only one person brings. The only way for most killers to counter it is to over-commit to chases, which can often lead to one survivor sacrificed at best.
- Complete Monster:
- "The Doctor", Herman Carter, was formerly a neuroscientist who became obsessed with the brain and the power he could hold over people by cruelly experimenting on them. Recruited by the CIA, Carter became feared for the constant screams coming from his lab thanks to his torturous research, eventually killing his mentor and being recruited by the monstrous Entity, which was impressed with his cruelty. Become a sadistic hunter for the Eldritch Abomination, Carter savagely sunders the minds of his targets before killing them.
- "The Clown", born Kenneth Chase, was disturbingly fascinated by murder since his youth. He first murdered animals before moving on to humans. After his father found out about Kenneth's murder of a young man, Chase immediately ran away to avoid the authorities. While running, he encountered a traveling circus group who took him in as part of their community where he changed his name to Jeffrey Hawk. As Jeffrey Hawk, he acted charming and sociable, but it was all a facade for his boredom where he went through multiple vices before going back to murder. He became a Serial Killer who dressed up as a clown to lure out visitors, including children, into isolation before drugging them and then taking them back to his caravan to torture them mentally and physically before killing them and taking one of their fingers as a memento. One day, he got caught after one his victims managed to escape, but Hawk was able to run away again, and roamed the country for more victims. He was then invited by the Entity to his realm, which he gladly accepted to continue his murders.
- "The Trickster", Ji-Woon Hak, was a K-pop superstar by day and a sadistic serial killer by night. Ji-Woon was recruited for the K-pop band NO SPIN, only to let his bandmates die in a fire to take their fame for himself. Unlocking a bloodlust from his bandmates' screams, he began kidnapping, torturing, and killing innocent people so that he could record their screams for his own music, experimenting on his victims so as to ensure he got the sounds he wanted from them. When his executives took away his ability to self-produce his music, Ji-Woon created his masterpiece, slowly butchering everyone from the guilty executives to innocent stagehands while forcing his manager to watch. When the Entity came for him, Ji-Woon entered the Fog willingly, excited by the opportunity to continue making his "art" while basking in his own glory.
- Crack Pairing: Thanks to a couple of parody animations by Samination
, the Huntress x Detective Tapp ship exists. In said animations, they even get married! - Crosses the Line Twice:
- Many of the aesthetic choices and mechanics seem to be designed to make Ghost Face a sort of "joke killer" by invoking this trope. He's seemingly much more laid-back and blase about everything he does, and seems to behave like a typical guy… which is contrasted with him actually being a Serial Killer who kills for sport. A few of the prime examples:
- His reveal trailer is just plain meant to be funny. Ghost Face proceeds through a hardware store, and goes to the checkout as normal. The clerk checks out tape, rope… and the BLOODIED, OPEN PACKAGE OF A HUNTING KNIFE. The clerk looks up, and Ghost Face coyly waves at him, brandishing said knife, before lunging at the poor man. The crossing back over the line? Ghost Face's follow-through is to haphazardly toss the money he owes over his shoulder… to be processed/received by the corpse he just made. And he even forgot to retrieve the knife he bought from the clerk's back!
- His lean ability and crouch are meant to be tools to make him a more efficient and stealthy stalker, highlighting his efficiency at sneaking up on victims. However, the lean is relatively conspicuous and goofy, and the crouch… come on, admit it, you just use it to tea-bag survivors you've downed, like everyone else, don't you?
- From the survivor's point of view, instead of bringing his weapon near the survivor head like most killers, his locker grabbing animation has him first making a brief "Surprise, it's me!" gesture before grabbing them.
- And finally… Ghostface's Mori. Straddling then stabbing the survivor in the back multiple times? Par for the course. Taking out his camera and holding the survivor's head to take a selfie with them? Crosses back into being hilarious.
- Many of the aesthetic choices and mechanics seem to be designed to make Ghost Face a sort of "joke killer" by invoking this trope. He's seemingly much more laid-back and blase about everything he does, and seems to behave like a typical guy… which is contrasted with him actually being a Serial Killer who kills for sport. A few of the prime examples:
- Ensemble Dark Horse: Susie of the Legion is the most popular of the group. She's usually seen as a Rose-Haired Sweetie because of her dyed pink hair, and hinted to be a troubled youth that got involved with the wrong people.
- Jane Romero is popular because of how curvy and beautiful she is.
- Fan Nickname:
- Ranking/de-ranking is often called "pipping"/"de-pipping".
- Looping the same window so the killer can never catch you is an "infinite". A more recent variation, which replaces windows for pallets is called "pallet looping".
- Small spaces where a survivor can loop around while being chased with little risk of getting hit is a "jungle gym". They have been reduced in effectiveness, though. The "pallet looping" version of this is sometimes called "Pallet Town"
- Leaving one or multiple survivors on the ground and wait for their bleedout timers to deplete, thus killing them, is called "slugging".
- The full victory for a killer, sacrificing all four survivors, is sometimes called a "4K" or "Quad".
- The Unbreakable perk is sometimes referred to as "UnbreakaBill".
- The killer's basement has received an affectionate nickname: "The Sex Dungeon".
- The Entity has been affectionately nicknamed "The Glorious Hug Spider" or "Huggy" due to its arachnid-like limbs and that it looks like it's attempting to hug any hooked survivors.
- Claudette is often referred to as "Blend-ette" due to her skin tone and the muted color palette of one of her default outfits making her very effective at blending into the environment to the point less observant killers can walk right past her. This can also be used derisively to refer to a Claudette who is trying to do this to less than optimal results and insisting on ALWAYS slowly crouch-walking to try to stay stealthy - wasting precious time in doing so.
- Players often refer to Megs that are doing anything but helping their team as "Megheads".
- Jumpscare Myers or Silent Michael. The nickname for Shapes who take advantage of their reduced terror radius at Tier 1 to get very close to inattentive survivors.
- Burger King Myers. This nickname is for the joke build where the player intentionally equips perks and items to make Myers as slow as possible.
- The large tree on the Coldwind Farm maps that has various cow and pig torsos dangling from its branches has been nicknamed "Dimitri". As in De Meat Tree.
- The Wraith is sometimes nicknamed either "Bing-Bong" or "the Bing-Bong Boy", for his bell.
- The Plague is affectionately referred to as "Vommy Mommy"
- The Hillbilly's nickname is often shortened to "Billy"
- The Pig is often affectionately nicknamed "Peppa" (referencing Peppa Pig), "Miss Piggy", or simply just "Piggy".
- Leatherface is often referred to as "Bubba", in reference to one of the names he's been known by throughout The Texas Chainsaw Massacre franchise.
- The Blight is referred to as the Pinball, because of how his power works by encouraging players to bounce off of walls and obstacles.
- The Trickster is occasionally called "Korean Joker", due to his resemblance to Jared Leto's portrayal of the character in Suicide Squad.
- Fanon Discontinuity: The more poorly-received Archive character entries (e.g. The Doctor, The Legion, Dwight, The Nurse) are considered non-canon by parts of the fanbase that are interested in the lore.
- Franchise Original Sin
- In regards to the Archives:
- A number of the Archives have been criticised for rewriting the established lore of several characters. While accusations towards these changes only started to appear following the release of Tome II (and the Doctor's divisive entry), in truth this sort of thing has been present in the Archives ever since the first Tome. Nothing in the Trapper's original lore suggests that he was a victim of his father's abuse and brainwashing, nor that he ever disagreed with his father's methods of running his business. The reason's fans didn't have a problem with these changes was because it made the Trapper a more complex, and arguably sympathetic, character, and because the changes were arguably inconsequential to his pre-established background. Later Archive entires, however, would include information that outright contradicted pre-established lore and, in some cases, would, unintentionally or not, remove implied depth from the characters they were focused on.
- The Nurse's Archive entries were heavily criticised for coming off as ableist and making a character that had long been regarded, both by fans and the devs, as a Woobie, Destroyer of Worlds come off as Unintentionally Unsympathetic. In truth, the Nurse's lore has arguably always contained ableist elements, with Sally's murder spree being said to have been brought on by "concepts of purification" emerging inside her. Fans found this particular part easy to ignore or gloss over, however, as Sally's pre-established background noted that she also killed a number of staff members, while certain add-ons implied that she was sympathetic to some of the patients, leading to many fans believing that her murder spree was a form of twisted Mercy Kill, brought on by Sally being unable to continue seeing the patients suffer. Sally outright expressing feelings of hatred and discomfort towards the patient's physical and mental abnormalities in the Archive entires, however, makes it a lot harder for her actions to come off as sympathetic (to a degree).
- In regards to the Archives:
- Game-Breaker: Enough to get its own page.
- Game-Breaking Bug: To note:
- Ever since times immemorial, killers have to be stealth gods if they want to yank survivors out of an action other than hook rescues. Even if the animation for the grab has already started, it can be unceremoniously cut short and the action aborted just because the server seems to give priority to the survivor stopping their action over the killer finishing the grab.
- Another glitch involves Pinhead's Lament Configuration getting stuck in a hedge in the Garden of Joy, where neither Pinhead nor the Survivors can interact with it. This results in the Chain Hunt being completely unstoppable and uncounterable, which renders Generators extremely difficult to work on, taking several times longer than it usually does due to all the chain spam. While it is incredibly frowned upon if done intentionally, if the Pinhead player does decide to press this advantage, they will typically bulldoze the Survivors unless the bug happens very late into the match.
- Good Bad Bugs: While most of the bugs tend to be too one sided or game-breaking for both survivor and killer to enjoy, but there is a bug that makes lobbies start with one or more less survivors, and replace them with killers instead
. - Heartwarming Moments:
- Hilarious in Hindsight:
- Jerkass Woobie: Right here.
- Just Here for Godzilla: The licensed DLCs can make the game this for those who just want to play as their favorite movie slasher or survivor.
- LGBT Fanbase: Surprisingly, over the years the game has garnered a very noticeable following among LGBT gamers and horror fans. The cast of good-looking survivors and killers, especially David, Felix, The Oni, and The Trickster have a notable amount of LGBT fans thanks to their designs and charm, and BHVR has even noticed this by promoting drag queens who are fans of the game such as Kim Chi on their official twitter account, and even posting a fake trailer for a "shirtless" skin collection for April Fool's 2021!
- Memetic Mutation: Has its own page.
- Mexicans Love Speedy Gonzales: The Trickster is well-liked among Korean fans. The fact that Korean language is used in his trailer, as well as his spoken dialogue helps a lot.
- Nausea Fuel: The Hag's execution, where she mauls her victim and eats its organs like a bear feasting on its kill.
- Everything about the Plague: She can vomit a green contagious bile that infect survivors, making them constantly puking once fully infected in turn. Her mori has her strangling the survivor witht the chain of her Thurible, and drown them in that bile. And if the plague cancel a puking attack, you can hear an audible gulp as she swallow the vomit back.
- The Blight's entire design features some heavy Body Horror, with an extremely deformed mouth, with the lower jawbone having visibly being replaced by small tusks that leaves his mouth permanently wide open and drooling glowing orange saliva.
- Nightmare Retardant:
- The hooks that are piercing the Trapper's shoulder make him look like a terrifying, unstoppable man… until you notice they're just there to hold up his overalls.
- The wider shoulders of the Wraith (actually caused by his cloak) compared to just how thin his legs are has made people say the Wraith skipped leg day, or has chicken legs.
- The executions may look violent, but the only gore they produce is a few splashes of blood with no actual visible wounds, which can make it look like the characters are simply pantoming attacks.
- The Blight is a monstrous-looking man, horribly disfigured from his experiments on himself… Horrifying, until you realise that his mouth bears a passing resemblance to a vagina.
- Victor as a whole is mostly this. While the first few times encountering him can be scary, the image of having to hightail it off a generator because of a demonic, cooing baby-like creature is hot on your trail becomes a lot more funny than terrifying. Add onto the fact that survivors can stomp on him, and you get a character that's less scary and more hilarious.
- Paranoia Fuel:
- When you read the Survivors' lore, notice how diverse their backgrounds are. Then realize that The Entity could pick almost anyone to be the next victim it drags into its world. It doesn't matter whether you're a good person, a jerk, a coward or a hero... what if you're the next one to be trapped in this terrifying game, doomed to spend eternity being hunted and brutally killed over and over again?
- The Wraith. The game's original stealthy killer. His power is pretty straightforward and easy to understand. He can turn invisible with his wailing bell. When he's invisible, his terror radius diseappears and he gains a speed boost. Imagine that you're repairing a generator when all of a sudden, you hear the noise of a bell… only to find out that the Wraith was standing right behind you all along.
- Michael. Myers. At the first tier of his ability, he has almost no heartbeat. Meaning he can get startlingly close to the point of jumpscaring the poor soul he has chosen to stalk. Additionally, he can stare at survivors to build his ability from afar. Meaning that he could be watching you at any point, waiting for the right moment to strike. And he could be anywhere.
- The Hag… well, more specifically, the Hag's traps. Unlike the Trapper's traps, the Hag's traps are pretty hard to spot and they can act as jumpscares if you stumble upon them. The worst part is that the Hag can use them to teleport straight to you. And again, since they're pretty hard to see, they could be placed literally anywhere on the map.
- The Pig. Not only does she have a silent heartbeat when crouching, her short height and relatively human appearance can cause players to mistake her for a fellow survivor from a distance. This leads to them running over to her to join forces, only for her to turn around and reveal her pig mask...
- Ghostface is an unholy combination of Myers and Amanda, being able to enter an undetectable stealth mode AND crouch while not being all that tall, allowing him to creep up on people with frightening ease.
- Freddy is the shortest male killer and and has the most normal human shape. From a distance, you could easily mistake him for another survivor and he could be close enough to slash you before you realize your mistake.
- The Onryo, who is able to mask her presence and appear from any active TVs to ruin everyone's day, giving people jumpscares if they're not careful about watching their surroundings.
- Play the Game, Skip the Story: Most players care less about the story and more about just playing the game.
- Rescued from the Scrappy Heap:
- Up until mid-2018, the Hag was a Tier-Induced Scrappy who was probably the least played character in the game, due to being a very weak killer who was also paid DLC while also not being part of an existing pop culture franchise like any of the Guest Fighter characters. A mid-2018 balancing patch significantly increased the speed the Hag sets traps, making her much more viable both in being able to set up more quickly as well as being able to use her abilities in the middle of a chase to block off escape routes. The fact that most of her add-ons would actually make her weaker in one stat to compensate for increasing her power in other stats was also removed as gratuitous. A decent portion of the community now ranks her as one of the strongest killers in the game.
- The Trapper received a similar upgrade to the Hag at the same time, increasing the speed at which he sets traps and removing the gratuitous drawbacks of his add-ons. Unlike the Hag, these changes have made him somewhat less frustrating to play, but still haven't dramatically changed how he ranks compared to the other killers.
- The Wraith received a similar re-work to address the fact that he and Freddy were generally considered the weakest killers in the game. His basic kit was largely unchanged, but his add-ons were generally improved in numerous ways to make him more viable. He's now significantly stronger than he used to be, at the cost of being dependent on good add-ons to perform at that level.
- Freddy received a complete rework of his power in July 2019's Mid-Chapter balancing patch, fixing a majority of the problems that made many consider him the worst killer in the game. He no longer had to wait 6 seconds before attacking a Survivor, as he could now attack awake Survivors which automatically puts them to sleep, he can now put down snares that slow down Survivors which can be replaced with fake pallets using add-ons, and he can teleport directly to a Generator every so often.
- Scrappy Mechanic:
- The complete lack of a party system in public games upon release. If you want to play with friends in a public game, you could be hopping lobbies for upwards of ten minutes. Private games, which you can invite friends to, don't give rank points, meaning that you can't get upgrades this way.
- Ironically enough, this has become the opposite since the addition of a Survive With Friends function, primarily due to the poor implementation. Dead by Daylight is very much designed around having no comm devices for survivors, which a large amount of SWF groups use, giving them a significant and often game-breaking advantage, making the experience for both killers and solo survivors rather miserable. Many killer-players and solo survivors wish the mode had never been added, and a large majority of players either want SWF to be placed into separate lobbies, allow killers and solo survivors to opt out of playing with such groups, or to at least be hit with some notable nerfs to try and balance this.
- For the killers, vaulting, dependent on the level design. Essentially, if there are two vaulting spots next to each other, a survivor could hop between them forever without getting caught. It has led to 30 minutes of non-progress when the survivor was the last one left.
- The Quick Time Events for repairing generators — they happen at completely random intervals, meaning you can get one every five seconds or see only a single one when repairing the generator. They are very easy to fuck up. Fucking up means the killer now knows where you are.
- The fact that the killer is also the host of the game has been met with consternation by some. There have been reports of killers using programs to intentionally create lag for the survivors, making killing them — and winning — much easier.
- Many survivors are not fans of instant-down abilities that are available to killers. All but two killers have some access to a killer-specific way of activating it, and all killers have access to No One Escapes Death, which activates when the generators have all been finished. Survivors feel the mechanic is cheap and unfair due to the lack of counterplay and killers love them for their ability to secure kills that were otherwise lost.
- The game's Peer 2 Peer structure, due to the inherent insecurity of the platform and the fact that the killer is the host. A laggy killer can result in unplayable amounts of lag as survivors are teleported around while being chased, making it hard to control where you are running, but also nearly impossible to hit. This would be later changed into having server-based matchmaking… which has caused a completely different set of people to complain about lagginess.
- The complete lack of a party system in public games upon release. If you want to play with friends in a public game, you could be hopping lobbies for upwards of ten minutes. Private games, which you can invite friends to, don't give rank points, meaning that you can't get upgrades this way.
- Self-Fanservice: A lot of fan-art depicts the killers as being cleaner, more cheerful, and less grungy than they appear in the game, or imagine that they appear conventionally attractive underneath their masks (for applicable killers), on top of heavily downplaying the fact almost all of them are monstrously sadistic serial killers.
- Spirit and Plague, despite being shown to be beautiful women prior to the Entity taking them in, are also among the prime examples of Body Horror in the cast. Fan art tends to downplay their grisly mutilations in favor of making them into cute women.
- While Ghostface and Frank (of the Legion) aren't ugly per say, what we can see based on their unmasked appearances (via what we can see on Ghostface's license add on and Frank's character model respectively) indicates that they're more on the plain side. Expect fan artists (especially those who ship the two together) to ignore this and instead make them look more conventionally attractive, especially giving Frank piercings and making Ghostface look way younger than his intended age (mid-30s at the youngest).
- Not even survivors are exempt from this. The female survivors, especially Nea, are prone to being drawn with softer facial features and given feminine demeanors, while the male survivors tend to be given more muscular builds (excluding Jeff and Ace, where most artists keep their beer belly and smaller frame respectively) in art, especially when being shipped with each other.
- That One Achievement:
- Also for The Shape, Evil Incarnate requires you to kill (not sacrifice) all four survivors with your T3 Evil Within ability. Not only does this require the usage of one of two specific very rare addons that impose disadvantages on you, but a particularly malevolent survivor can just get inside a locker to force you to grab them, kill themselves on their first hook, or just disconnect, just so you don't get the achievement. It's one of those achievements where everything has to go right for you, and even then you may still not get it because someone got salty.
- Similar to the achievement above, "From The Void She Kills" requires you to grab a survivor after chaining three blinks together as the Nurse. Due to balancing after her release, the Nurse now only has two blinks in her repertoire, requiring the use of a very rare add-on that enables a third blink but significantly increases blink cooldown, forcing the Nurse to be very careful about when to try for a successful chain-grab. Combine that with the infamous issue of "grab-cancelling" and most players just have to hope to get lucky around a pallet.
- The killer adept achievements in general. While they were originally "get a 4k with the killer's base perks", it became "get a Merciless Victory with the killer's base perks". This means not only do you almost have to get four kills, but you need to almost max out the amount of each category, and this comes with a set of problems. You need to pressure gens, which can be hard depending on the killer with few of them having little to no gen pressure abilities or perks. Having to earn enough points for chasing survivors will also be needlessly difficult for killers like Myers and Plague who encourage to break chases and end them faster with their instant downing abilities.
- For survivor adepts, We have Adept Laurie and Adept David. Adept Laurie means playing with Object Of Obsession, which makes your aura visible to the killer when you stare in the same direction as them - something that can spell a careless death if you have no idea what you're doing, alongside Sole Survivor (a perk that decreases the meters where your aura can be read - but only usable when your teammates die) and Decisive Strike (a perk that can only be used in a very short time-frame after being unhooked, and will be disabled if you do anything while in that timeframe). Adept David is slightly easier, seeing as how Dead Hard is good at extending chases and We're Gonna Live Forever is a simple bloodpoint-boosting perk - but No Mither means you start the trial injured. For the rest of the trial. Good luck if you get paired with a skilled ranged killer like Huntress or Deathslinger!
- Anything involving keys after their rework. To clarify, keys require you to open the hatch (which now only spawns when you're the last survivor in the game) after the killer has already found and closed it. The original key achievement, Escape with the entire team through the hatch, was also not exactly an easy thing to accomplish, since you had to finish all of the gens and then locate the hatch without anyone dying.
- That One Level: Certain levels can prove a chore for certain killers and survivors to deal with.
- Coldwind Farms. AKA, Killer Kryponite. With its dreaded cornfield being a nightmare for those playing the killer. Especially The Shape, whose survivor detecting ability can't penetrate the corn.
- Cramped, smaller maps like Lery's Memorial Institute and Springwood are murder for The Hillbilly. Leaving him almost no room for his chainsaw charge.
- Haddonfield is by far one of the best maps for survivors and worst maps for killers. There are many good hiding spots, a mixture of both indoors and outdoors, boatloads of safe pallets, and has three houses that are incredibly easy to loop in. If the survivor also brings in Balance Landing, the loops become even easier to perform. Due to this, Haddonfield was reworked in the April 2022 patch.
- Badham Preschool is hands-down the most annoying map to play if you're not using Iron Grasp and/or Agitation. If the killer basement doesn't spawn on the school, then the boiler room is more often than not a safe area for survivors, since no hooks spawn near enough for you to reach, even if you down someone. Triple points if someone body-blocks you.
- Mount Ormond. Even Fog Whisperers are prone to disconnecting if they get that map, just because of how survivor sided it is. Not even enormous maps that are nigh impossible to patrol are as hated as that mountain resort.
- Midwich Elementary School has quickly drawn ire from the playerbase. Being another mostly indoor-map, it can take a Killer ages to get across the map with the many hallways and the two levels of the building. This also makes it hard to properly apply gen pressure, thanks to the long hallways and the stairs to the upper level being put into the corners of the map.
- Raccoon City Police Department has quickly gained the title of "worst map in the game" as far as some are concerned, and some people thought it would be bad the moment it was unveiled, having all of the problems of indoor maps and then some, with its authenticity to the game it came from actually making it even less fun to play. Turns out trying to make a map that was made for a completely different game work in this one without serious reworking of the layout was never a good idea. It's arguably bigger than Red Forest due to its maze-like layout, there are multiple infinites, an incredibly safe three-vault window in the library, but also some palletes that are completely useless, the sheer number of walls everywhere basically renders the abilities of many killers completely useless, and the maze-like layout makes it tedious and slow to get to generators the killer knows are being operated on if they're on another floor. Scott Jund has a fairly concise explanation on why the map is so badly designed.
- The Game is widely reviled among killers due to the simple fact that the level has a frankly ridiculous number of pallets packed into it. This, combined with it being an indoor map with many narrow hallways and chokepoints makes it extremely difficult for killers to chase survivors as a survivor can basically stall a killer for the entire match by just running from pallet to pallet, of which the level can have at least 20 of.
- They Changed It, Now It Sucks!:
- Few of the people interested in the lore of the game were happy with changes made to the Doctor's backstory in the Archives. Many shared the opinion that changing Herman Carter from a man who slowly went over the deep end as a result of the CIA encouraging him to abandon any moral restraints, to a psychotic sadist who was already performing experiments on innocent people before even being recruited by the CIA, cheapened his character and made him come off as one-dimensional psychopath.
- The Legion's lore entries in the Archives weren't well received either. The cutscene only show Frank and Julie killing the cleaner, while the written entries portray Julie as outright wanting to kill someone (compared to how she was initially reluctant to murder the cleaner in the official backstory). The written entries also imply that Julie, Joey and Susie already participated in acts of anarchy and vandalism way before Frank came to Ormond. On top of that there's the fact that many of Frank's actions are given to Julie (e.g. the suggestion to vandalise the store Joey had been fired from), Joey and Susie are portrayed as simply accomplices, who don't have any problems with their friends are having them do (such as causing road accidents and committing arson), and that the log entires contradict details from Jeff's backstory (in the Archive logs the group doesn't come up with the name "The Legion" until they decide to vandalise the store, whereas in Jeff's backstory it was implied that they were already going by the name when Jeff painted a mural for them).
- The Archives weren't the first time the fanbase disliked changes made to The Legion. People weren't happy when a cosmetic contained the blurb that Susie had previously stabbed a man in an attempt to impress Frank, which contradicted the implication that Susie was (in a certain way) the group's Token Good Teammate.
- The Nurse was also hit with this hard in her Archives lore. While the original lore for her made her a full Woobie, Destroyer of Worlds after snapping under pressure working in an asylum, the Archives instead made her a much less sympathetic character by having her behave more knowingly evil and showing her being heavily into eugenics, as well as seeing the patients as less than human and unfit to live.
- The Pig's Archive entries have also caused a bit of friction, due to depicting Amanda Young as a self-confident and cocky apprentice that thinks John Kramer's legacy would be safe with her. In the actual Saw franchise, Amanda was shown as someone who desperately requires John's approval and support, with her believing that despite all his efforts, she still remained fundamentally broken and uncurable, and she also is appalled by some of the more gruesome contraptions. Contrast this to her behavior in the Tome, where she is arrogant enough to believe that John wouldn't question her methods and in fact would be proud of having her set up inescapable traps for the "subjects", also enjoying the brutality of her word. It seems that this was made in order to make her appear as a more cruel female Killer who would be a less controversial option than the aforementioned Nurse and her changed backstory.
- Pinhead losing his voicelines was very unpopular with many feeling that, even putting the memes aside, it took of the character's charm away. Thankfully, a few patches later it was revealed the lines would returned and the new ones would be added, voiced by Doug Bradley himself.
- Few of the people interested in the lore of the game were happy with changes made to the Doctor's backstory in the Archives. Many shared the opinion that changing Herman Carter from a man who slowly went over the deep end as a result of the CIA encouraging him to abandon any moral restraints, to a psychotic sadist who was already performing experiments on innocent people before even being recruited by the CIA, cheapened his character and made him come off as one-dimensional psychopath.
- They Wasted a Perfectly Good Character: Mikaela Reid, while still having a sizable fanbase upon her reveal, has been hit with this. When a solo survivor chapter was leaked back in Summer 2021, many were expecting the survivor to be Haddie Kaur, a woman who was featured in several tome stories and being heavily hinted as a playable character, like Blight and Elodie before her. When leak sites revealed that it wasn't Haddie, but instead a witch character, many were hyped to see what the new survivor would have to offer. The end result was a survivor who had zero connections to any preexisting lore outside of being haunted by the Entity, and even then many fans were disappointed that the witchcraft she practiced in her lore isn't based on any cultural witchcraft, but instead was a more generic take on it. While her perks were praised, especially since she brought Boon Totem perks to the meta, the general opinion is that Mikaela is a decent character on her own, but she isn't a significant enough character to justify her being hyped up as a mid-chapter DLC.
- They Wasted a Perfectly Good Plot: The lore behind the game is absolutely fascinating, but it has effectively zero relevance in the game itself, with just about all of it only being available in out-of-game material. Thankfully, this is starting to be fixed with the release of the Archives, which allow you to unlock new lore entries and cinematics.
- Quite a lot of fans felt that the established backstories of characters that have been focused on in the Archives contained potential for interesting stories (e.g. Herman Carter's slow descent into madness following being recruited by the CIA. Julie, Joey and Susie slowly changing for the worst as a result of Frank's influence, and just exactly what Sally Smithson dealt with in Crotus Penn that made her turn to murder), and that the retconned backstories that were depicted in the Archives came off as cliche, and removed a lot of the complexity that had been implied to be present in the characters.
- A criticism of the Trickster's backstory is that it's a missed opportunity to explore the darker side of the K-Pop industry, which is notoriously plagued by such problems as extremely harsh and exhausting work conditions, strictly-enforced Contractual Purity, Loony Fans who stalk and assault artists, and abusive managers. These issues could have played a role in Ji-Woon's Start of Darkness, such as by having him snap under the pressure of the brutal training regimens, murdering a higher-up who mistreated him, or (for a dramatic rewrite) even making him a good person who suffered a Kill and Replace at the hands of an obsessed fan, instead of simply having him murder people for art and fun, which is a much more generic motive.
- Tier-Induced Scrappy: See here.
- Too Bleak, Stopped Caring: The premise can be downright discouraging: Neither dying nor escaping frees the Survivors from their "Groundhog Day" Loop, and the Killers and The Entity are Invincible Villains by default. And while most Killers are tragic/sympathetic to varying degrees, it's the most-evil and least-sympathetic ones who are the happiest with all this. Hence many preferring to just Play the Game, Skip the Story.
- Unexpected Character:
- Like many other Konami IPs, Silent Hill languished for much of the 2010s, with the series being relegated to pachislots after Konami decided to stop making full games. That the Dead by Daylight crew managed to not only get in touch with Konami, but convince them to allow Silent Hill to appear in the game, was a shock for many.
- While many had predicted that Nemesis would join the roster the moment the Resident Evil collab was announced, practically nobody expected the franchise's rank-and-file zombies to be incorporated into his gameplay.
- Saw getting a killer shocked many, as the killers of the series are not slashers, instead preferring to kill their victims through traps. And even then, many people expected the representative to be Hoffman. Instead, it turned out to be Amanda.
- We're Still Relevant, Dammit!: The Trickster reeks of this, being a very transparent attempt to capitalize on the BTS-mania that was at its peak during his release.
- The Woobie: The survivors, who are forced to be endlessly hunted and killed by serial killers presumably forever, while an Eldritch Abomination claims more of their soul and hope every time they die. Even if they escape a session, they still find themselves stuck within the "Groundhog Day" Loop.
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Source: https://tvtropes.org/pmwiki/pmwiki.php/YMMV/DeadByDaylight
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